The Legend of Zelda: Tears of the Kingdom - Nintendo Switch (US Version)
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The Legend of Zelda: Tears of the Kingdom - Nintendo Switch (US Version)

4.9/5
Product ID: 328741394
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⚔️Fuse: Weapon enhancement
⬆️Ascend: Vertical exploration
🛠️Ultrahand: Object manipulation

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Description

🎮 Level Up Your Adventure!

  • EXPLORE BEYOND LIMITS - Ascend through solid objects for shortcuts and new adventures.
  • TRANSFORM YOUR ARSENAL - Fuse objects to weapons for unique effects and increased power.
  • UNLEASH YOUR CREATIVITY - With Ultrahand, build bridges and vehicles from scratch!
  • MASTER TIME MANIPULATION - Use Recall to reverse motion and reclaim your thrown weapons.
  • ENDLESS COMBINATIONS AWAIT - Experiment with countless object fusions for hilarious outcomes!

The Legend of Zelda: Tears of the Kingdom for Nintendo Switch introduces groundbreaking gameplay mechanics like Ultrahand, Fuse, Ascend, and Recall, allowing players to manipulate objects, enhance weapons, explore vertically, and control time, all while embarking on an epic adventure in a richly detailed world.

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Reviews

4.9

All from verified purchases

V**T

List of What’s New. More Exploration and Creativity

Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around withWorld is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the mapWeapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinationsStill have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ momentsTemples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles-Menu/UI is more streamline.Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of itemsSettings is at the end of inventory tab instead of a separate pageAble to view recipes on sub menu for each item-Story/Plot:Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule.Story is the most expansive than any other Zelda title focusing a lot of character developmentLike Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience--- Abilities1. Ultra HandUse this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it2. Merge itemsFuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventoryDuring combat you’re able to able to throw individual items3. AsendAble to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not4. RecallRewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up5. Auto buildAble to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch6. AmiiboSimilar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game7. CameraBasically an ability to take pictures to fill out the hyrule compendiumOverall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.

E**A

An almost reluctant 11 out of 10

Its objectively better than BOTW and a technical and game design marvel, but I can't help but feel like it could have been even better.The story in the game's present is bland and cookie cutter, and you get basically the exact same cutscene for each keeper of the secret stones. The lack of acknowledgement of the previous game save for some extremely hidden easter eggs is also disappointing, with most NPCs not recognizing you. Given the continuity of the game, its assumed that Link canonically only did main quest missions and Hateno and Tarrey Town quests, which sucks for those who wanted to see people react to Link like an actual hero instead of just another nobody again, and for everything they did in Breath of the Wild to be retconned. The lack of towers and shrines also makes no sense. The game implies that the towers and shrines went back into the ground, but I would expect to see at least some proof of them existing in the first place. It really felt like Nintendo wanted the experience to be almost totally separate from Breath of the Wild, which is bad for fans of the previous game.However, the story is effective regardless, if you ignore the above points.Everything else is a massive step forward. Shrine design, powers, weapons, story (except for secret stone bearers), visuals dungeon design, progression, collectibles, it's all improved 10 fold.It might sound like this game would be disappointing for fans of Breath of the Wild, and I can't help but feel that to some degree, but the game is as I said, an 11 out of 10 for an important reason:It successfully recaptures the magic of playing Breath of the Wild for the first time again. All of the intrigue is still there. Everything is changed so much that the world feels almost brand new despite my 700 hours in Breath of the Wild, and I can't wait to start my 2nd playthrough of Tears of the Kingdom once school is done beating me into a depressed pulp.

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